Advanced Endgame Strategies
129 Seiten, kartoniert, Chess Enterprises, 1. Auflage 1996
GM Edmar Mednis has produced another fine study of endgames. Following his series of basic endgames with various sets of material, he has now approached those endgames which require significant knowledge to achieve expert and master results. It is not sufficient to simply know that certain endgames are "theoretically" drawn, your opponent may well ask you to demonstrate your skill in the position to earn the half point. While theses advanced positions are not suitable for the early student, they are required study for the advancing tournament player. The ability of computer chess programs to repeatedly test all possible variations in a position with little material has made it possible to study positions which defy human patience in testing every continuation. This research backs a number of the endgames presented in this handbook. Mednis is known for his detailed, patient explanation of the endgame, and this volume will only enhance this reputation. A book for every aspiring chessplayer.
Successful endgame play requires two kinds of knowledge. The first kind is a thorough understanding of the principles of endgame play in general and of the principles applicable to particular broad types of endgames. My book, Practical Endgame Lessons, has become recognized as the premier book for the "principles" instruction. Practical Rook Endings, Practical Bishop Endings, Practical Knight Endings - all for Chess Enterprises - have done the same for their respective endgames.
However,'there is another category of endgames which have
become increasingly common in tournament play. These are specific unto themselves and have to be learned from scratch. This book is - to my knowledge - the first one devoted to these important technical endings. These endings are indeed technical and they are not simple. I have tried to do my best in striving to be clear in explaining the whys and hows of all of the most important technical endings. It is the reader who will judge how successful I have been.
Most of the material in the book is based on my writings on endgames in magazines. As required, the material has been rewritten, expanded, corrected and updated. Sources have been the standard ones: magazines, books and personal contacts....
Edmar Mednis, New York 1995
007 Part I: Minor Piece Endings
007 Chapter 1: Minor Piece Endings Without Pawns
007 Section 1. Two Bishops vs. Knight
036 Section 2. Other Cases
036 (1) Two Minor Pieces vs. One Minor Piece
040 (2) Two Knights vs. Nothing
043 (3) Two Knights vs. Pawn
044 (4) Three Minor Pieces vs. One Minor Piece
046 Chapter 2: Rook Pawn + Wrong Color Bishop vs. King
046 Section 1. Basic Principles
053 Section 2. Advanced Considerations
064 Part II: Rook Endings
065 Chapter 3: Rook + Bishop vs. Rook
065 Section 1. Examples From Practical Play
070 Section 2. The Controversial Endgame
081 Chapter 4: Rook + Knight vs. Rook
086 Chapter 5: Rook vs. 3 Connected Passed Pawns
093 Part III: Queen Endings
093 Chapter 6: Queen + RP vs. Queen
120 Chapter 7: Queen vs. Rook + Minor Piece