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Advanced Endgame Strategies


129 Seiten, kartoniert, Chess Enterprises, 1. Auflage 1996

12,00 €
Inkl. 5% MwSt., zzgl. Versandkosten

GM Edmar Mednis has produced another fine study of endgames. Following his series of basic endgames with various sets of material, he has now approached those endgames which require significant knowledge to achieve expert and master results. It is not sufficient to simply know that certain endgames are "theoretically" drawn, your opponent may well ask you to demonstrate your skill in the position to earn the half point. While theses advanced positions are not suitable for the early student, they are required study for the advancing tournament player. The ability of computer chess programs to repeatedly test all possible variations in a position with little material has made it possible to study positions which defy human patience in testing every continuation. This research backs a number of the endgames presented in this handbook. Mednis is known for his detailed, patient explanation of the endgame, and this volume will only enhance this reputation. A book for every aspiring chessplayer.

Successful endgame play requires two kinds of knowledge. The first kind is a thorough understanding of the principles of endgame play in general and of the principles applicable to particular broad types of endgames. My book, Practical Endgame Lessons, has become recognized as the premier book for the "principles" instruction. Practical Rook Endings, Practical Bishop Endings, Practical Knight Endings - all for Chess Enterprises - have done the same for their respective endgames.

However,'there is another category of endgames which have

become increasingly common in tournament play. These are specific unto themselves and have to be learned from scratch. This book is - to my knowledge - the first one devoted to these important technical endings. These endings are indeed technical and they are not simple. I have tried to do my best in striving to be clear in explaining the whys and hows of all of the most important technical endings. It is the reader who will judge how successful I have been.

Most of the material in the book is based on my writings on endgames in magazines. As required, the material has been rewritten, expanded, corrected and updated. Sources have been the standard ones: magazines, books and personal contacts....

Edmar Mednis, New York 1995

Weitere Informationen
Gewicht 200 g
Hersteller Chess Enterprises
Breite 13,6 cm
Höhe 21,5 cm
Medium Buch
Erscheinungsjahr 1996
Autor Edmar Mednis
Sprache Englisch
Auflage 1
ISBN-10 0945470592
Seiten 129
Einband kartoniert

003 Preface

007 Part I: Minor Piece Endings

007 Chapter 1: Minor Piece Endings Without Pawns

007 Section 1. Two Bishops vs. Knight

036 Section 2. Other Cases

036 (1) Two Minor Pieces vs. One Minor Piece

040 (2) Two Knights vs. Nothing

043 (3) Two Knights vs. Pawn

044 (4) Three Minor Pieces vs. One Minor Piece

046 Chapter 2: Rook Pawn + Wrong Color Bishop vs. King

046 Section 1. Basic Principles

053 Section 2. Advanced Considerations

064 Part II: Rook Endings

065 Chapter 3: Rook + Bishop vs. Rook

065 Section 1. Examples From Practical Play

070 Section 2. The Controversial Endgame

081 Chapter 4: Rook + Knight vs. Rook

086 Chapter 5: Rook vs. 3 Connected Passed Pawns

093 Part III: Queen Endings

093 Chapter 6: Queen + RP vs. Queen

120 Chapter 7: Queen vs. Rook + Minor Piece