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LEPUROTE

On the Endgame

247 Seiten, kartoniert, Thinkers' Press, 1. Auflage

Aus der Reihe »C.S.J. Purdy Gold Chess Series«

24,75 €
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Final vergriffen
Why is it that most strong chess players recommend to other players a definite study of the endgame? Because it is the surest road to winning, and quick improvement, when playing those protracted or strategic struggles.
And what about our author, International Master C.J.S. Purdy, what was his stance? In How Purdy Won, The Correspondence Chess Career of a World Champion, the vast majority of Purdy's wins in the finals were in the endgame - the proof is always in the actual examples.
In Purdy's Guide to Good Chess he espoused the endgame, even offering some important advice missing from many instructional manuals.
Now, in On the Endgame, Purdy's wisdom on the endgame from his chess publications Australasian Chess Review, Check, and his legendary Chess World, offer anecdotal stories and great examples on one of the most pleasant ways to learn the last phase of chess, the endgame.
The topics are entirely practical and offer anyone a significant opportunity to improve their handling of the pieces as well as learn their true value when that time comes to cash in the point: The Horwitz Bishop, Bridge Building, and an original contribution by Purdy (A Fascinating Battle Between Rook and Bishop, singled out by endgame expert Karsten Müller in his Foreword) are only a sampling of the 19 chapters which are loaded with expert advice.
The late Cecil Purdy was a brilliant expositor of good chess play, writing, and teaching; Prof. Ralph Tykodi compiled and coaxed; Frank Hutchings and John Purdy co-edited; and Grandmaster Karsten Müller checked the book for accuracy and made valuable improvements.


Why should anyone read a book on endings by C.J.S. Purdy? Wouldn't it just be outdated and only of interest for chess historians? My answer is very simple: Not at all!
Endgame theory is developing much slower than opening theory and so much of what Purdy had to say is still valid. In a few cases, where later analysts or the computer has proven him wrong, this is pointed out as a note to his analysis so that the reader can follow the search for the truth directly in its historical context.
This collection of Purdy's articles is not a full encyclopedia of the endgame, but the most important endings are covered in detail and many rules are given to uncover the principles governing subsequent play. The treatment is very instructive, particularly because his articles on Rook endings will repay good dividends.
I am convinced that readers will enjoy Purdy's logical writing style and the way he explores the mysteries of the endgame.

Karsten Müller, Hamburg December 2002
Weitere Informationen
EAN 1888710039
Gewicht 400 g
Hersteller Thinkers' Press
Breite 15,2 cm
Höhe 22,9 cm
Medium Buch
Autor Cecil J. S. PurdyRalph J. TykodiKarsten Müller
Reihe C.S.J. Purdy Gold Chess Series
Sprache Englisch
Auflage 1
ISBN-10 1888710039
Seiten 247
Einband kartoniert
iii Acknowledgements
iii C.J.S. Purdy and Endgame Lore
v Contents
ix Foreword (GM Karsten Müller)
x A Fascinating Battle Between Rook and Bishop (GM Karsten Müller)
xi Summing Up

PART I. HOW TO PLAY ENDGAMESThe Short Course
013 Introductory
014 Chapter 1. Rook and Pawn vs. Rook
014 Type 1. The Defending King Commands the Queening Square
016 Type 2. The Defending King Is Shut Out by the Opposing Rook
019 Type 3. The Defending King Is Shut Out by One File on the Wide Side
022 Type 4. The Defending King Is Shut Out by More than One File
024 Type 5. The Defending King is Shut Out by One or More Files
026 Type 6. The Kings Are Distant

030 Chapter 2. Pawn Endings
030 The Square
031 The Opposition
031 King and Pawn vs. King
034 The Capture of Blocked Pawns
035 The "Trebuchet"
035 The Rule of the Rank
036 Mutually Supporting Pawns
037 Problems in Pawn Play
037 Forcing a Passed Pawn
038 Kill or Be Killed
040 The Distant Pawn
042 Two Pawns vs. One Pawn
044 Two United Pawns vs. One Pawn
046 A Study in Doubled Pawns from the Australian Championship

048 Chapter 3. Queen and Pawn Endings
048 Queen vs. Pawn About to Queen
049 Queen vs. an a- or h-Pawn
049 Queen vs. the c- or f-Pawn
050 A Queen and Knight Ending

052 Chapter 4. Practical Endgame Studies
059 "Sister Squares"

PART II. ALL FACETS OF THE ENDGAME
068 Chapter 5. Road To The Endgame
068 No. 1: The Pawn Center (Bogoljuboff - Reti, 1923)
071 No. 2: (Book-Petroff, 1937)
073 No. 3: The Two Bishops (Stahlberg - Michel, 1942)
075 No. 4: Pawn Endings (Cohn - Rubinstein, 1909)
078 No. 5: Rook Ending (Lasker - Levenfisch, 1925)
079 No. 6: How to Win with a Pawn More (Reshevsky - -Rellstab, 1937)
080 No. 7: Knight Versus Pawns (Hanks - Goldstein, NSW)

082 Chapter 6. Endgame Principles
082 How To Play Balanced Endgame Positions
084 Oh We Of Too Much Faith!
085 Botvinnik on Errors
085 A Famous Ending
086 Reconnaissance
087 What Happened?
089 The Might-Have-Been
089 The Correct Defense
089 Fine's Diagram, Steiner's Analysis
01 Znosko-Borovsky's Version
091 Summary of Analysis
091 We Celebrate the Day!
091 The Mystery Endgame
094 That Teichmann-Blackburne Ending
095 An Overriding Principle Of Endgame Play
096 A Guiding Rule For Endgames

099 Chapter 7. Pawn Endings
099 How To Make A Pawn Tell
099 General Rules for Endgames with Pieces and Pawns
102 Pawn Promotion
103 A Classic Pawn Ending
105 The Zugzwanger Zugzwanged
106 Three Pawn-Endings From The Melbourne Open
109 Pawn Ending

111 Chapter 8. Rook Endings
111 The Rook In Endgames
112 Rooks and Passed Pawns
113 Tarrasch's Rule Amplified
115 Bridge Building
116 The Commonest Rook Ending
116 a- or h-Pawn With Its Own Rook In Front Of It
119 Rook Endgames
119 No. 1
120 No. 2
122 No. 3
123 A Paradoxical Rook Ending

125 Chapter 9. Knight Endings
125 An Instructive Knight Ending
128 Knight and Pawn vs. Knight
130 Strategy In Knight Endings

133 Chapter 10. Bishop Endings
133 Bishops Of Opposite Color
136 Bishops Of Opposite Color, With Rooks
138 Two Pawns Up And No Win
140 That "Bad" Bishop!

142 Chapter 11. Bishops vs. Knights
142 Bishop vs. Knight
143 Two Minor Piece Endgames From Maroubra 1952

146 Chapter 12. Rook vs. Bishop/Knight
146 Endgame Value Of "The Exchange"
151 Midgame Value Of "The Exchange"
153 Error In BCE
155 Purdy's Note
156 Devilish Rook

158 Chapter 13. Minor Pieces With Rooks
158 Endgame Strategy
161 A Finely Balanced Position
161 Miracle!

166 Chapter 14. Queen Endings
166 The Overrated Queen
168 Two Bishops vs. Queen
169 Queen Endings
172 The Question Is Answered!
173 Queen And b- Or g-Pawn vs. Queen

175 Chapter 15. Heavy Artillery
175 Queen vs. Rook
178 Change Of Fortune

180 Chapter 16. Sure Draws (?)
180 Two Kelling Endings
182 A Missed Draw
182 Winning A "Drawn Game"
184 Dead Draw!
185 Ragtime Band
186 Attack Plus Three Pawns. No Win!
188 The Might-Have-Been
188 Is Endgame Theory Faulty?
190 Resign?
191 The Critic On The Hearth
193 A King Escapes
194 Endgame Suicide

195 Chapter 17. Find The Win
195 Onlookers See Least Of The Game
195 Winning A Drawn Endgame
196 City Of Sydney Tourney
197 Premature Resignation
198 Did You Try Diagram 5?

201 Chapter 18. Interesting Endgames
201 The Goldstein - Crowl Ending
203 New Zealand Championship
203 First Endgame
205 Second Endgame
206 Endgame
207 An Amazing Game
212 A Fighting Ending
214 Two Curious Endgames
214 First Endgame
215 Second Endgame
217 A Lively Endgame
218 Piquant Endgame
220 The Confident Kibitzer

223 Chapter 19. Endgame Wizards
223 Rubinstein's Black Magic
226 Pillsbury Crashes Home
239 We're Off To Beat The Wizard
230 Two Watson Endgames
230 First Endgame (Watson - Crakanthorp, 1922)
231 Second Endgame (Reti - Watson, 1922)
232 Endzelins Again
233 Game Of A Lifetime

237 End of the Game
238 Rules for Playing Endgames
243 Explanations of Files, Ranks, Symbols, and the Queening Square

244 Bibliography
245 The Thinkers' Press, Inc. Purdy Library Of Chess
247 Colophon
248 SQUARES magazine
249 Thinkers' Press Brief Catalog
Cecil John Seddon Purdy (1906-1979) war viermal australischer Meister, darüber hinaus Internationaler Meister und der erste Fernschach-Weltmeister. Er gab ein monatliches Schachjournal mit wechselndem Namen (1929-1944: Australasian Chess Review, 1944-1945: Check, 1946-1967: Chess World) heraus. Fachliche Kompetenz ist bei ihm also in Hülle und Fülle vorhanden. Aus seinen Heften und weiteren Arbeiten von Purdy hat der Herausgeber Tykodi mit Unterstützung weiterer Helfer das Buch zusammengestellt, das im ersten Teil einen Schnellkurs und im zweiten Teil dann alle Facetten des Endspiels beinhaltet. Das Buch ist in englischer Sprache verfasst. Inhaltsangabe:
Part I
1. Rook and Pawn vs. Rook
2. Pawn Endings
3. Queen and Pawn Endings
4. Practical Endgame Studies
Part II
5. Road To The Endgame
6. Endgame Principles
7. Pawn Endings
8. Rook Endings
9. Knight Endings
10. Bishop Endings
11. Bishops vs. Knights
12. Rook vs. Bishop/Knight
13. Minor Pieces With Rooks
14. Queen Endings
15. Heavy Artillery
16. Sure Endings(?)
17. Find The Win
18. Interesting Endgames
19. Endgame Wizards
Purdy hat sich immer um eine große Nähe zur Schachpartie bemüht. Die besprochenen Endspiele stammen daher auch überwiegend aus realen Partien, ergänzt um viele Lehrbeispiele und gelegentlich um partieähnliche Studien. So finden sich einerseits unter den Lieferanten seiner Endspielaufgaben sporadisch so berühmte Namen wie Botwinnik, Lasker, Loyd, Lucena, und Rubinstein, während andererseits sehr viele zum jeweiligen Thema passende Partien von namenlosen Spielern wie z.B. die von Cheney gegen Miller oder auch eine verlorene Partie von Purdy Eingang in das Buch fanden. In den einzelnen Abschnitten wird sehr ausführlich die Besonderheit der betreffenden Endspiele geschildert und damit das Verständnis der jeweiligen Problematik wesentlich erleichtert. Die Notation erfolgt algebraisch. Ergänzt wird diese Schilderung um insgesamt 48 kurz gefasste Regeln, die zum Schluss des Buches nochmals zusammengefasst sind. Hier nun wird eine Leseprobe zu einer Partie von Lasker im Abschnitt Road to the Endgame zitiert, um einen unmittelbaren Einblick in die Arbeit der Autoren zu vermitteln: Nach einer einleitenden Erklärung allgemeiner Art zu dieser Stellung heißt es: In such cases, passive resistance is hopeless. White must at all costs create counterchances, even by sacrificing one or more pawns. The favorable position of White 's King permits this, but the draw hangs on a hair. As usual, the slightest inaccuracy is fatal; and here we witness the unusual sight of Lasker making the second-best move in an endgame. White 's only way to secure a draw is to set up a passed h-pawn by the ingenious sacrifice 1. f5!!
Lasker gegen Levenfisch Moskau 1925

(DIAGRAMM)

Weiß am Zug
Obviously 1...gxf5 2.h5! is uncomfortable for Black. Therefore, 1...exf5. Then follows the characteristic maneuver 2.e6! fxe6+ 3.Kxg6 Kb5 4.Ra1 f4 5.h5 e5. The dangerous alternative 5.f3 requires great exactness in defense. White just draw s by 5...f3 6. Rf1 a4 7.Rxf3 a3 8.Rf1! a2 9.Ra1 Kc4 10. h6 Kb3 11.h7 Ra8 12.Re1! Kb2 13. Re2 Kb3 14.Re1. With the move 5... e5, Black intends to sacrifice his Rook when White's pawn reaches h7 - the three passed pawns will then win against the white Rook. 6.Re1! The only move to draw. If now 6... Re7, then White chases the Rook off the e-file by Kf6-f7 - hence Black is forced to play 6...a4 7.Rxe5+ Kb4 8.Re4+ Kb3 9.Rxf4 a3.
The ending is now a clear draw, each passed pawn costing a Rook How did Lasker meet the problem in the original position? Naturally he visualized the breakthrough f5!!, but thought he might as well flrst place his King on f6. Precisely that move cost Lasker one tempo and half a point. The game con-tinuation is easy to follow, and the Student should compare Lasker 's actual play with the analysis given earlier. 1. Kf6 Kb5 2. Ra1 a4 3. f5! exf5 4. e6 fxe6 5. Kxg6 f4! 6. h5 f3! 7. h6. Not now Rf1 because of 7...a3 8.Rxf3 a2 and...a1 7...e5! 8. Re1! Naturally, the black pawns win after 8.h7 3.Rxh7! 8... a3! 9. Rxe5+ Kc4 10. Re1 a2 11. h7 Ra8 12. Kg7 f2! 13.Ra1. Or 13.Rf1 a1=Q+ 14.Rxa1 15.h8=Q Rg1+, and Black either wins the Queen or queens with check. 13...Kb3 14. Rf1 a1=Q+15.Rxa1 Rxa1 16. Resigns
Eine wahre Schatzkiste für Vereinsspieler und ambitionierte Hobbyspieler stellt dieses Buch dar, wenn nicht auf viel umfassendere Werke wie z.B. das von Cheron zurückgegriffen werden soll. Es ist flüssig geschrieben und hat dem Rezensenten neben neuen Erkenntnissen viel Lesespaß bereitet. Die Aufmachung und das Layout lassen nichts zu wünschen übrig. Das Buch schließt mit einer Bibliografie. Erstaunlich ist, dass der Verlag etwa zeitgleich ein weiteres Buch zum Thema „Endspiele" herausgebracht hat: Grandmaster Secrets - Endings von Andrew Soltis, das ganz anders an die Darbietung der Endspieltechnik herangeht und an anderer Stelle besprochen wird. Es bleibt nicht viel Kritik zu üben. Fraglich erscheinen vielleicht die 48 Regeln, die erst recht in ihrer abschließenden Zusammenfassung wenig Sinn machen. Sie scheinen auch nicht von Purdy selbst zu stammen. Beispielhaft sei genannt aus Abschnitt 6, Endgame Principles, Rule 24: To win, exchange off pieces; to draw, exchange off pawns. Manchmal sind es ja gerade die Ausnahmen von den Regeln, die das Salz in der Suppe ausmachen, und gerade darauf wird nicht näher eingegangen. Und schließlich hätte das fehlende Namensregister dem Werk auch nicht geschadet. Ansonsten ist das Buch für den genannten Kreis sehr zu empfehlen!

Gerhard Josten, Rochade Europa 09/2003