Artikelnummer
LEMEDBEP
Autor
Better Endgame Play
172 Seiten, kartoniert, Chess Enterprises, 1. Auflage 2000
Final vergriffen
After a player has acquired basic knowledge on how to win or draw standard endgames, there remains the need to know the methods to use so as to be able to reach the basic endgames. In this book, Grandmaster Mednis teaches the skills involved in actual play of endgames, such as simplification, how to handle weaknesses, moves important to general principles, and often overlooked techniques. This book will help you convert endgame advantages into wins.
A fair amount of specific knowledge is necessary for successful endgame play. There is no way you can do well in endgames if you do not know which K + P vs. K endgames are won and which are drawn. Similarly, R & P endgames require at least the very basic knowledge of the Lucena and Philidor positions. This information is indeed available in standard endgame texts. Yet use of such knowledge comes as the final phase of your; endgame. The absolute need is to know the methods to use so as to be able to reach the basic endgames.
This is what the book is about. The aim is to increase your skills in the actual playing of endgames. The book starts with a discussion of proper technique in both relatively simple and complicated endgames, then goes on to the art of simplification, considers the questions of how to handle weaknesses, moves to important general principles and concludes with the overlooked techniques.
Most of the material in the book is based on my writings on endgames in magazines. As required, the material has been rewritten, expanded, corrected and updated. Sources have been the standard ones: magazines, books and personal contacts. As has been my custom previously, when appropriate, direct credit is given in the text. Of course, any errors remain my responsibility. I would appreciate your calling them to my attention.
E. Mednis, New York 2000
A fair amount of specific knowledge is necessary for successful endgame play. There is no way you can do well in endgames if you do not know which K + P vs. K endgames are won and which are drawn. Similarly, R & P endgames require at least the very basic knowledge of the Lucena and Philidor positions. This information is indeed available in standard endgame texts. Yet use of such knowledge comes as the final phase of your; endgame. The absolute need is to know the methods to use so as to be able to reach the basic endgames.
This is what the book is about. The aim is to increase your skills in the actual playing of endgames. The book starts with a discussion of proper technique in both relatively simple and complicated endgames, then goes on to the art of simplification, considers the questions of how to handle weaknesses, moves to important general principles and concludes with the overlooked techniques.
Most of the material in the book is based on my writings on endgames in magazines. As required, the material has been rewritten, expanded, corrected and updated. Sources have been the standard ones: magazines, books and personal contacts. As has been my custom previously, when appropriate, direct credit is given in the text. Of course, any errors remain my responsibility. I would appreciate your calling them to my attention.
E. Mednis, New York 2000
EAN | 0945470835 |
---|---|
Gewicht | 200 g |
Hersteller | Chess Enterprises |
Breite | 13,5 cm |
Höhe | 21,5 cm |
Medium | Buch |
Erscheinungsjahr | 2000 |
Autor | Edmar Mednis |
Sprache | Englisch |
Auflage | 1 |
ISBN-10 | 0945470835 |
Seiten | 172 |
Einband | kartoniert |
003 Preface
006 Part One: The Matter Of Technique
007 Chapter 1: The Matter Of Technique Simplified
017 Chapter 2: Advanced Considerations From 1990 Kasparov - Karpov Match
034 Part Two: The Art Of Simplification
035 Chapter 3: Basics
044 Chapter 4: Advanced Considerations
056 Part Three: Dealing With Weaknesses
057 Chapter 5: Taking Advantage of Weaknesses To Win
070 Chapter 6: Counterplay To Draw
082 Chapter 7: Defending To Draw
098 Part Four: Important General Principles
099 Chapter 8: The Six Major Principles
120 Chapter 9: One Pawn Advantage - All Pawns On Same Side
129 Part Five: Overlooked Techniques
130 Chapter 10: Less Is More
137 Chapter 11: Stalemate In Rook & Pawn Endgames
151 Chapter 12: Walling In The King To Draw
157 Chapter 13: Underpromotion
006 Part One: The Matter Of Technique
007 Chapter 1: The Matter Of Technique Simplified
017 Chapter 2: Advanced Considerations From 1990 Kasparov - Karpov Match
034 Part Two: The Art Of Simplification
035 Chapter 3: Basics
044 Chapter 4: Advanced Considerations
056 Part Three: Dealing With Weaknesses
057 Chapter 5: Taking Advantage of Weaknesses To Win
070 Chapter 6: Counterplay To Draw
082 Chapter 7: Defending To Draw
098 Part Four: Important General Principles
099 Chapter 8: The Six Major Principles
120 Chapter 9: One Pawn Advantage - All Pawns On Same Side
129 Part Five: Overlooked Techniques
130 Chapter 10: Less Is More
137 Chapter 11: Stalemate In Rook & Pawn Endgames
151 Chapter 12: Walling In The King To Draw
157 Chapter 13: Underpromotion
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