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Go- An Asian Paradigm For Business Strategy

267 Seiten, kartoniert, Ishi Press, 1995

23,50 €
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Can the success of Japanese business strategy be explained by the ancient Asian game of Go?

According to the author, a top-ranking Japanese executive and 3-dan Go player, it definitely can.
In chess, Go's Western counterpart, the object is to destroy your opponent's pieces, then eliminate his king - destroy your competitor.
In Go, you co-exist with your opponent and try to control the greater amount of territory - strive for greater market share.
That Go is a paradigm for decision making is almost a cliche' in Japan. For that reason it is played by politicians, bureaucrats, as well as businessmen. The membership list of Japan Go Association can almost double as a directory of the top names in the Japanese business and political world. The chairman of that association is Asada Shizuo, ex-CEO of Japan Airlines, and its president is Watanbe Kazuo, ex-CEO of Tokyo Marine and Fire Insurance.

What is Go and how is it played?Go is an easy game to learn. The playing pieces are of one kind and the rules are few and simple. The essence of Go can be stated in just for sentences.
·Go is played on a 19x19 lined board composed of 361 intersections.
·The playing pieces are 181 black stones and 180 white stones, placed alternately on the intersections.
·The object is to control more vacant intersections than your opponent.
·By surrounding all the adjacent intersections of your opponent's stones wiht your own stones, you can capture them.
In this book, Mr. Miura explains in detail how to play and how its strategies can give you a fresh approach to the competitive world of business.
Weitere Informationen
EAN 4871870995
Gewicht 490 g
Hersteller Ishi Press
Breite 11,1 cm
Höhe 15,5 cm
Medium Buch
Erscheinungsjahr 1995
Autor Yasuyuki Miura
Sprache Englisch
ISBN-10 4871870995
Seiten 267
Einband kartoniert
001 The Opening
005 Star IX: The Rules
034 Star VIII: Shodan (Expert Player)
060 Star VII: Hand Talk (Shudan)
077 Star VI: The Go Board
100 Star V: The Fuseki
134 Star IV: Joseki
172 Star III: The Stones
196 Star II: The Players
230 Star I: The Competitions
259 The Endgame
262 Appendix
262 An Example of Capture in a Game
263 An Example of a Ko Fight in a Game
264 Determining the End of the Game
265 Handicaps
266 Japanese Go Terms
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