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LGYOO100TFAP3

100 Tips for Amateur Players III

239 Seiten, kartoniert, Oromedia, 1. Auflage 2010

19,14 €
Inkl. MwSt., zzgl. Versandkosten
Final vergriffen
The 3rd volume of the 100 Tips for Amateur Players is finally finished!
This volume deals with capturing races, endgame issues, and other mistakes that are often made by amateur players. Capturing races and the endgame are the most complicated parts for Europeans; consequently, mistakes are repeated again and again in actual games.
The first chapter is divided into two parts; one section about measuring eyefollowed by 10 strategy sections. The second chapter is composed of 10 shapes which appear often in the endgame of actual games.
In the third chapter, I compiled typical amateur mistakes that I collected while traveling and visiting European Baduk tournaments. Of course, there are also many mistakes included that were made by my students. I hope this book will help everyone to increase their strength, and decrease their mistakes.
It's my 4th year in Europe, and I've settled down well thanks to the help of my many Baduk friends. From now on, I would like to put my effort and concentration into the kids and younger players. As there are only a small numbers of kids and youth players who know Baduk, I believe that the most urgent thing is to spread the knowledge of this game. I hope that you can provide me with many ideas and suggestions by mail.
Finally, for completing this book, I would like to thank the members of Oromedia and the European friends who gave me advice and helped me research material for my readers.
-Youngsun Yoon, 2010
Weitere Informationen
EAN 9788990079619
Gewicht 360 g
Hersteller Oromedia
Breite 15,2 cm
Höhe 22,5 cm
Medium Buch
Erscheinungsjahr 2010
Autor Youngson Yoon
Sprache Englisch
Auflage 1
ISBN-13 9788990079619
Seiten 239
Einband kartoniert
Part 1
007 Capturing Race

Part 2
101 Endgame
1.
Endgame 1 (Hane at the first line)
2.Endgame 2 (Hane on the 2nd line)
3.
Endgame 3 (Large knight's endgame move pattern)
4.Endgame 4 (Sacrifice pattern)

5.Endgame 5 (Pushing pattern)
6.
Endgame 6 (One-space jump pattern)
7.Endgame 7 (Diagonal move pattern)

8.Endgame 8 (Side attachment pattern)
9.
Endgame 9 (After joseki pattern - Actual game pattern)
10.Endgame 10 (Counting points) 'ilt.Jl7] 10