Währung
Sprache
Toggle Nav
Tel: (02501) 9288 320

Wir beraten Sie gern!

Wir sind für Sie da

Versandkostenfrei

Innerhalb Deutschlands ab 50 €

Mein Warenkorb Mein Warenkorb
Artikelnummer
LGKIMLTPG3

Learn to play Go - Vol. III 3

The Dragon Style

164 Seiten, kartoniert, Good Move, 2. Auflage 1998

Aus der Reihe »Learn to play Go«

19,00 €
Inkl. MwSt., zzgl. Versandkosten
Final vergriffen
From the award-winning series by Good Move Press
Learn the secrets of professional go playing from two top masters of the game

Seven deadly go sins - learn what to avoid
Eight secrets of winning play
Real games - even, high, and low handicap - analyzed in depth
Extensive glossary



The other day I was looking through a book called Knock 'em Down and Take 'em Out: Knife Fighting Techniques From Folsom Prison, in which the author rails against so-called martial arts experts, saying that martial arts training is a lot of stylized nonsense. Ignoring the obvious question - namely, if it's so useless why is the author in prison while the martial artists are appearing in feature films? - I'd like to address what one might call the "foo-foo" factor.
The classic example of the foo-foo factor is the long-term student of karate who knows lots of forms, attends his weekly classes diligently, finally passes the test to become black belt, and then gets beaten up on the way home by the neighborhood bully. As go is also a martial art, the analogue would be the beginning player who studies very hard and has learned a lot of theory, but who's regularly crushed by a player who does everything wrong. When this happens one might indeed question the usefulness of martial arts when knocking 'em down and taking 'em out seems so much more effective. „ I think this is a case of the head of the snake meeting the tail of the dragon. The snake may get in a bite or two, but if the dragon gets annoyed it can crush the snake with a sweep of its tail, hardly even tapping its power. But you don't see dragons very often (even though it's up to us which one we want to be).

Preface
Weitere Informationen
EAN 9780964479630
Gewicht 310 g
Hersteller Good Move
Breite 13,2 cm
Höhe 17,2 cm
Medium Buch
Erscheinungsjahr 1998
Autor Janice KimJeong Soo-hyun
Reihe Learn to play Go
Sprache Englisch
Auflage 2
ISBN-10 096447963X
ISBN-13 9780964479630
Seiten 164
Einband kartoniert
vi Preface and Acknowledgements

PART I: THE DRAGON STYLE
(1) SEVEN DANGERS
002 1 Fear
004 2 Agitation
006 3 Greed
009 4 Thoughtlessness
012 5 Irrationality
014 6 Anger
017 7 Envy

(2) EIGHT SECRETS
018 1 Choose Profit Over Glory
020 2 Rush To Plant Your Flag
023 3 Drive Towards Your Thickness
024 4 Stay Connected
026 5 Watch Your Vital Signs
027 6 Minimum Effort, Maximum Profit
029 7 Style Counts
032 8 Hold The Line

PART II: REAL GAMES
036 (3) OPENING
048 (4) MIDDLE GAME
058 (5) ENDGAME
076 (6) A NINE-STONE HANDICAP GAME
102 (7) A THREE-STONE HANDICAP GAME
122 (8) EVEN AND HANDICAP GO

PART III: IMPROVEMENT
128 Ranking Chart
129 (9) Test Yourself
154 (10) Glossary
164 Index