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Out of Production

Learn to Play Go - Vol. II

164 pages, paperback, Good Move, 1995.

From the Series »Learn to play Go«

Incl. 7% Tax, excl. Shipping Cost

This product is not available any more, neither at the manufacturer/publisher nor at Schach E. Niggemann, and it is not possible for us to order this article otherwise.

Field-tested theory for modern practioner of the ancient art of Go

  • New format - even easier on the eyes

  • Self-test chapter check your progress

  • Second in a series that takes you step-by-step all the way to the master levels

  • Requires only a knowledge of the basic rules for comprehension

  • Invaluable for the experience player stuck in the kyu levels

  • Special Go on the Internet section included


Language English
Author Kim, Janice
Soo-hyun, Jeong
Publisher Good Move
Series Learn to play Go
Medium Book
Weight 380 g
Width 12.8 cm
Height 19 cm
Pages 164
ISBN-10 0964479621
ISBN-13 9780964479623
Year of Publication 1995
Binding paperback


i Acknowledgements

001Part I: Principles

002(1) The Process of Go

The Opening, The Middle Game, The Endgame

010(2) The Knack of the Opening

014 Go Statistics

018(3) Enclosures and Approaches

The Enclosure, The Approach

025 The Hankook Kiwon

026(4) Answering the Approach

Answering the Knight's Approach, Answering the One-Point Approach

030(5) Bases and Extensions

"If one, jump two; if two, jump three"

038(6) The Way of the Moving Horse

Extending, The One-Point Jump, The Two-Point Jump, The Diagonal,

The Knight's Move, The Large Knight's Move, Weak Haengma

044(7) Invasion and Reduction

Invasion, Reduction

053Part II: Skills

054(8) How to Attack

How to Attack an Invading Stone, When There are Weak Stones

067 The Aim of Go

068(9) How to Defend

Defense of Territory, Defense of Weak Stones

081 Go Equipment

082(10) The Art of the Capturing Race

How to Make More Liberties, Eye vs. No-Eye

088(11) Ko Fighting and Ko Threats

Ko Types, Don't Be Afraid ofKo, How to Use Ko Threats

099 Go Tournaments

100(12) Life and Death

The Throw-in, Dual Life, Eye Shapes

110(13) The Art of Contact Fighting

The Diagonal Attachment, Preventing the Tiger's Mouth, The Head of Two Stones, The Triple Approach,

Preventing the Spike, Defending the Weak Point, The Peep, Watch Your Cutting Points, The Attachment,

Defense of Weak Points, Crosscutting, Aim at Defects

126(14) Ending the Game

Ending, Shapes to Watch Out For

129 The Meaning of Sente

136 Synthesis

156 Sample Openings

160 Go on the Internet

164 Index

Volume II is the direct continuation of Volume 1. I recommend that you review Volume I before reading this one, but it's not strictly essential. Volumes II and III in the series are designed to take the reader to about 12 gup or kyu.

It was my intention to make it possible for those who only read Volume I to have all the information they need to play go. Concepts which were not introduced until this volume were briefly included in Volume I. In an effort to keep it simple, certain terms were used that are unwieldy or imprecise in more advanced books. The biggest change in terminology is the word hane for "turn the corner." The new terminology is introduced gradually to give readers a chance to familiarize them selves with new words.

The first three volumes are the introductory series, designed to give the reader the most solid foundation possible for quick progress. For that reason, stronger players who wish to wait for more advanced books are encouraged to review earlier volumes to make sure there are no gaps or "weak points" in your game. On the other hand, every effort is made to make the more advanced books accessible to new or inexperienced players, by avoiding jargon and analysis requiring specific prior knowledge, for example, "This high kakari in response to the nozoki is brilliant, showing a deep grasp of the fundamentals" becomes, "White 1, ignoring Black's threat, means to give up the smaller area on the right in order to take the bigger area on the left."

As always, I've tried to stick like a barnacle to Mr. Jeong's teaching, but any mistakes here are strictly my own. (I have also added some commentary, in which personal pronouns refer to me, and not to Mr. Jeong, unless clearly stated.) Many, many thanks to the reviewers of this book and Volume I, and also to Michael Simon, Philyoung Kim, Paul Agresti, Barbara London, David Mechner, Timothy Greenfield-Sanders, and Angie Lee for contributing their talented efforts to this project. Additional thanks go to the Hankook Kiwon, the Nihon Ki-in, my family and friends, and to my students, who teach me more than I teach them.

Janice Kim June,1995, preface

Learn to Play Go - Vol. II