Artikelnummer
LGBOZASOTBT
Autor
A Survey of the Basic Tesujis
K85 - The Road Map to Shodan, Vol. 4
219 Seiten, kartoniert, Kiseido, 1. Auflage 2015
In life-and-death situations and during the sharp skinnishes that arise in the middle game, brute-force analysis is usually required. However, intuition also plays a role in your ability to instantly find the key move that tums the position in your favor. Those key moves are called tesujis. There
are about 45 different kinds oftesujis that a dan-ranked go player should be familiar with. If a player has solved many problems that involve a certain kind of tesuji, that player will immediately recognize - almost unconsciously - positions in their games where that tesuji is applicable. This is
called 'pattern recognition '. Of course the player must confinn that it is indeed the required tesuji by the brute-force reading out ofthe continuation after the tesuji is played.
The aim of this book is to make the high kyu-Ievel player aware ofthe various tesujis that can arise in their games. It presents more than 40 basic tesujis that arise in the game ofgo. After an example ofa tesuji is presented and explained, three to 12 problems follow, showing the various ways that they can be applied. In all there are 182 problems. If you are a high kyu-Ievel player, your intuition is probably poorly developed, so it will be hard to spot the correct tesuji, but you should not dwell too long on each problem. It is bctter to look at them as examples and make a best-guess move, then immediately look at the answer. In this way you canprobably do 20 problems in an hour and get through the entire book in about a week. As you are intemalizing this new knowledge, your intuition will be gradually developing. After finishing the entire book, go through it once more. You will have already absorbed the much ofthis new knowledge and you will recognize many pattems that keep reoccurring. After going through this book twice at high speed, you can then come back to it and look at the solutions in more detail and confinn the results. By studying the tesujis presented here in this way, your intuition will develop to the point that you will be able to spot similar tesujis in your games.
are about 45 different kinds oftesujis that a dan-ranked go player should be familiar with. If a player has solved many problems that involve a certain kind of tesuji, that player will immediately recognize - almost unconsciously - positions in their games where that tesuji is applicable. This is
called 'pattern recognition '. Of course the player must confinn that it is indeed the required tesuji by the brute-force reading out ofthe continuation after the tesuji is played.
The aim of this book is to make the high kyu-Ievel player aware ofthe various tesujis that can arise in their games. It presents more than 40 basic tesujis that arise in the game ofgo. After an example ofa tesuji is presented and explained, three to 12 problems follow, showing the various ways that they can be applied. In all there are 182 problems. If you are a high kyu-Ievel player, your intuition is probably poorly developed, so it will be hard to spot the correct tesuji, but you should not dwell too long on each problem. It is bctter to look at them as examples and make a best-guess move, then immediately look at the answer. In this way you canprobably do 20 problems in an hour and get through the entire book in about a week. As you are intemalizing this new knowledge, your intuition will be gradually developing. After finishing the entire book, go through it once more. You will have already absorbed the much ofthis new knowledge and you will recognize many pattems that keep reoccurring. After going through this book twice at high speed, you can then come back to it and look at the solutions in more detail and confinn the results. By studying the tesujis presented here in this way, your intuition will develop to the point that you will be able to spot similar tesujis in your games.
EAN | 9784906574858 |
---|---|
Gewicht | 200 g |
Hersteller | Kiseido |
Breite | 15 cm |
Höhe | 21 cm |
Medium | Buch |
Erscheinungsjahr | 2015 |
Autor | Richard Bozulich |
Sprache | Englisch |
Auflage | 1 |
ISBN-13 | 978-4906574858 |
Seiten | 219 |
Einband | kartoniert |
v Preface
vi A Brief Glossary ofGo Tenns and Concepts
001 The Hane
007 The Placement
014 The Throw-in
021 The Attachment
034 The Wedge-in (Warikomi)
040 Wedging in with a Hane (Hanekomi)
045 The Atekomi Tesuji
050 The Cut
058 The Descent
066 ThePeep
071 The One-Space Jump
081 The Shoulder Hit
086 The Diagonal Move
093 The Diagonal Attachment
098 Guzumi
101 Atari
106 Capture
110 Blocking
114 Drawing Back
118 Hekomi
122 Bulging Out
125 Solid Extension
132 Pushing
136 The Knight's Move
142 Narabi
147 The Diagonal Connection
150 The Solid Connection
156 Bumping against the Enemy's Stone
161 Pressing
168 The Push-in Tesuji
174 The Push-in-and-Cut Tesuji
179 The Two-Step Hane
185 Turning
190 Crawling
196 The Inside Hane
201 Attach and Cut
204 The Side Attachment
208 The Underneath Attachment
vi A Brief Glossary ofGo Tenns and Concepts
001 The Hane
007 The Placement
014 The Throw-in
021 The Attachment
034 The Wedge-in (Warikomi)
040 Wedging in with a Hane (Hanekomi)
045 The Atekomi Tesuji
050 The Cut
058 The Descent
066 ThePeep
071 The One-Space Jump
081 The Shoulder Hit
086 The Diagonal Move
093 The Diagonal Attachment
098 Guzumi
101 Atari
106 Capture
110 Blocking
114 Drawing Back
118 Hekomi
122 Bulging Out
125 Solid Extension
132 Pushing
136 The Knight's Move
142 Narabi
147 The Diagonal Connection
150 The Solid Connection
156 Bumping against the Enemy's Stone
161 Pressing
168 The Push-in Tesuji
174 The Push-in-and-Cut Tesuji
179 The Two-Step Hane
185 Turning
190 Crawling
196 The Inside Hane
201 Attach and Cut
204 The Side Attachment
208 The Underneath Attachment
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