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LEMEDTKITE
Autor

The King in the Endgame

104 Seiten, kartoniert, Chess Enterprises, 1. Auflage 1997

9,85 €
Inkl. MwSt., zzgl. Versandkosten
Final vergriffen
The King in the Endgame can open up a whole new dimension to your chess game. This book teaches through practical lessons and examples how to use the King in the endgame. There are many endgame positions in which the King must assist his remaining forces in order to win, or avoid defeat.
Mikhal Tal, a great champion of fighting chess, suggested an active King is equivilent to a minor piece (bishop or knight). In a closly contested endgame, who can affort not to use such a piece?
International Grandmaster Edmar Mednis is widely recongized as an outstanding author of endgame texts. This book reinforces his reputation as a premier chess teacher.
The King in the Endgame can open up a whole new dimension to your chess game. This book teaches through practical lessons and examples how to use the King in the endgame. There are many endgame positions in which the King must assist his remaining forces in order to win, or avoid defeat.
Mikhal Tal, a great champion of fighting chess, suggested an active King is equivalent to a minor piece (bishop or knight). In a closely contested endgame, who can afford not to use such a piece?
International Grandmaster Edmar Mednis is widely recognized as an outstanding author of endgame texts. This book reinforces his reputation as a premier chess teacher.
Weitere Informationen
EAN 3945470657
Gewicht 150 g
Hersteller Chess Enterprises
Breite 13,5 cm
Höhe 21,5 cm
Medium Buch
Erscheinungsjahr 1997
Autor Edmar Mednis
Sprache Englisch
Auflage 1
ISBN-10 3945470657
Seiten 104
Einband kartoniert
03 Preface
07 The King In The Endgame
08 Chapter 1: The Helpless King
08 Section 1: King Cut Off from Specific Field of Action
14 Section 2: King Generally Imprisoned
20 Chapter 2: The Active King Wins
20 Section 1: King & Pawn Endgames
25 Section 2: Minor Piece Endgames
34 Section 3: Rook Endgames
39 Section 4: Queen Endgames
44 Section 5: Mixed Endgames
52 Chapter 3: The Active King Achieves a Draw
58 Chapter 4: King Activity for the Defense
63 Chapter 5: The King as a Generally Useful Piece
68 Chapter 6: Technical King Movements
68 Section 1: Opposition
74 Section 2: Triangulation
79 Chapter 7: Various Important Activities
79 Section 1: Preventing Threats
83 Section 2: Marking Time
86 Section 3: Gaining Time
90 Section 4: Preparing Action
93 Section 5: Weaving Mating Nets
99 Chapter 8: Correct/Incorrect King Moves