Artikelnummer
LGMATTYG
Autor
Teach Yourself Go
216 Seiten, kartoniert, Hodder & Stoughton, 2. Auflage 2003
Final vergriffen
Go is an ancient Far Eastern board game, based on a simple idea of territorial expansion and control. It has a tradition going back thousands of years and now enjoys a presence all over the world.
Teach Yourself Go provides a systematic introduction to the game, starting with the rules and basic ideas. Through step-by-step explanations and the use of clear diagrams, the book builds an understanding of the fundamental concepts of Go. To help both the beginner and more experienced player reach club level, the author breaks down Go tactics and strategy into straightforward elements. The book also covers the origins of,the game, its history and culture, and developments i'h computer and Internet Go.
Charles Matthews is a member of the British Go Association. He is the author of many articles on the game of Go, coaches adult and junior players, and holds a BGA 3 dan diploma.
Teach Yourself Go provides a systematic introduction to the game, starting with the rules and basic ideas. Through step-by-step explanations and the use of clear diagrams, the book builds an understanding of the fundamental concepts of Go. To help both the beginner and more experienced player reach club level, the author breaks down Go tactics and strategy into straightforward elements. The book also covers the origins of,the game, its history and culture, and developments i'h computer and Internet Go.
Charles Matthews is a member of the British Go Association. He is the author of many articles on the game of Go, coaches adult and junior players, and holds a BGA 3 dan diploma.
Go is an ancient Far Eastern board game, based on a simple idea of territorial expansion and control. It has a tradition going back thousands of years and now enjoys a presence all over the world.
Teach Yourself Go provides a systematic introduction to the game, starting with the rules and basic ideas. Through step-by-step explanations and the use of clear diagrams, the book builds an understanding of the fundamental concepts of Go. To help both the beginner and more experienced player reach club level, the author breaks down Go tactics and strategy into straightforward elements. The book also covers the origins of,the game, its history and culture, and developments i'h computer and Internet Go.
Charles Matthews is a member of the British Go Association. He is the author of many articles on the game of Go, coaches adult and junior players, and holds a BGA 3 dan diploma.
Teach Yourself Go provides a systematic introduction to the game, starting with the rules and basic ideas. Through step-by-step explanations and the use of clear diagrams, the book builds an understanding of the fundamental concepts of Go. To help both the beginner and more experienced player reach club level, the author breaks down Go tactics and strategy into straightforward elements. The book also covers the origins of,the game, its history and culture, and developments i'h computer and Internet Go.
Charles Matthews is a member of the British Go Association. He is the author of many articles on the game of Go, coaches adult and junior players, and holds a BGA 3 dan diploma.
EAN | 9780340871263 |
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Gewicht | 240 g |
Hersteller | Hodder & Stoughton |
Breite | 13 cm |
Höhe | 20 cm |
Medium | Buch |
Erscheinungsjahr | 2003 |
Autor | Charles Matthews |
Sprache | Englisch |
Auflage | 2 |
ISBN-10 | 0340871261 |
ISBN-13 | 9780340871263 |
Seiten | 216 |
Einband | kartoniert |
Name | Hodder & Stoughton |
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001 1 Five Lessons for the Beginner
013 2 Five Further Lessons
026 3 Capture
051 4 Cutting and Connecting
076 5 Eyes
100 6 A Complete Game
109 7 Ko and Seki
128 8 The End of the Game
149 9 Corners and Sides
161 10 Full Board Openings
166 11 The Middlegame
175 12 The Go Finisching School
184 13 A Classic Match
194 14 More about Go
213 Appendix: Rules of Go
213 Glossary
214 Index
013 2 Five Further Lessons
026 3 Capture
051 4 Cutting and Connecting
076 5 Eyes
100 6 A Complete Game
109 7 Ko and Seki
128 8 The End of the Game
149 9 Corners and Sides
161 10 Full Board Openings
166 11 The Middlegame
175 12 The Go Finisching School
184 13 A Classic Match
194 14 More about Go
213 Appendix: Rules of Go
213 Glossary
214 Index
This book is my own, but much of the material in it has arisen in the community of Cambridge and British Go players. My thanks are due to Tony Atkins, Adam Atkinson, William Brooks, John Fairbairn, Simon Goss, Andrew Grant, Demis Hassabis, Tim Hunt, Seong-June Kim, Geoffrey Kirkness, Matthew Macfadyen, Patrick Ribbands, John Rickard, Alex Rix, Robert Salkeld, Alex Selby, Edmund Shaw, Paul Smith, Mark Wainwright, Nick Wedd and many others for their contributions. I must thank the British Go Association and in particular Tony Atkins, Gerry Mills, Alex Rix and Francis Roads for their backing. Special thanks, too, to Bill Hartston.
My children George and Heley were concerned mainly that they didn't warrant a mention on the cover, so this is for them from a somewhat absent father. My debt to my wife Clare is harder to discharge. Suffice it to say that she was a brick throughout.
Charles Matthews Cambridge, January 1999
My children George and Heley were concerned mainly that they didn't warrant a mention on the cover, so this is for them from a somewhat absent father. My debt to my wife Clare is harder to discharge. Suffice it to say that she was a brick throughout.
Charles Matthews Cambridge, January 1999