Graded Go Problems for Dan Players, Vol. 5
242 Seiten, kartoniert, Kiseido, 1. Auflage 2012
When you get into a fight, knowledge or ignorance of the right tesuji will make or break you.
The biggest difference between kyu players and dan players is fighting ability. Perhaps the most important element in fighting is good judgment in choosing the timing and the objectives of the fight. However, good judgment is worth nothing without the fighting ability to back it up, and the most important component in fighting ability is the knowledge and skillful deployment of tesujis. This applies to all stages of the game, from the opening to the endgame. Josekis are at heart collections of tesujis and a one-point gain earned by an endgame tesuji may turn the result of a game around.
This book, which is a translation of two popular Nihon Ki-in collections for aspiring 4-dans and 7-dans, is a systematic compilation of the basic fighting tesujis that every dan player needs to know. Very few players, even those already of high-dan level, will have mastered all the tesujis presented here. Not only will careful study of these tesujis enable you to execute your fighting plans better, it will also broaden your tactical horizons by revealing to you new possibilities in the fighting and effectively deepen your understanding of go.
v Glossary of Go Terms Used in this Book
Book One: 4-dan to 6-dan Problems
040 Part Two: Tesujis that Arise in the Middle Game
077 Part Three: Capturing Races and Endgame Tesujis
Book Two: 4-dan to 7-dan Problems
197 Part Two: Tesujis that Arise in Games