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Learn to play Go - Vol. IV 4

Battle Strategies

169 Seiten, kartoniert, Good Move, 1997

Aus der Reihe »Learn to play Go«

10,95 €
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Final vergriffen
In volume IV or miss award-winning series, two top masters reveal the essential principles and techniques of good fighting, many explained in English for the first time:

Battle strategies for invasions, reductions, running battles, contact fights
Identifying key stones and expendables
Life in the no-parking zone
Killing with the pivot and the alien symbol
Capturing races - at-a-glance analysis
Ko fighting - timing and threat management, dragon style



Edward Lasker, the well-known chess player, once said "If there are aliens, they play Go." Others have gone so far as to postulate that not only do aliens play Go, but that Go itself is a message from the aliens to us. One might wonder in that case what the aliens are trying to say.
So far in my research I've been noticing recurring patterns in Go that I speculate hold the key to the aliens' code. Many of these patterns are documented here for the first time. I've taken the liberty of naming some of them, although this was an agonizing task, as in the case of the "Alien Symbol" (the "Poodle" being a close-running second choice). Throughout the text, "I" refers to Janice Kim, who is fully responsible for errors, omissions, and mistranslations of the extraterrestrial signals I have been receiving. As a way of making the "great pronoun debate" work for us, I've adopted the convention that Black is male and White is female.
Volume IV, the continuation of the Learn to Play Go series, assumes knowledge of basic ideas and terms covered in the first three volumes, including dual life, eyes and eye shapes, basic capturing techniques, haengma or the six basic relationships between stones, basic opening theory, and counting and scoring the game. Knowledge of Go terminology is de-emphasized, although the terms hane, sente, and atari are used frequently and should be familiar to the reader. Key terms to know are in boldface and described within the main body of the text, or in notes below the text when a fuller description would break the flow.
This volume is designed so that any player who has read the first three volumes should have no inordinate difficulty understanding and using the information presented - with the exception of the "Extra for Experts" sections, which may require deeper study to grasp fully. However, I strongly believe that even much more experienced or higher-ranking players can benefit from studying the often-overlooked fundamentals which this book endeavors to cover.
Thanks to my family, Michael J. Simon, Brian D'Amato and the D'Amato family, David Mechner, John Lee, and Barbara London. More thanks to Liz Shura, Valerie Blum, and the extraordinary Jonathan Englander and Bruce Price.

Janice Kim, September 1997, preface
Weitere Informationen
EAN 9780964479647
Gewicht 342 g
Hersteller Good Move
Breite 13,1 cm
Höhe 17,2 cm
Medium Buch
Erscheinungsjahr 1997
Autor Janice KimJeong Soo-hyun
Reihe Learn to play Go
Sprache Englisch
ISBN-10 0964479648
ISBN-13 9780964479647
Seiten 169
Einband kartoniert
i Preface and Acknowledgements
001 Part I: The Middle Game
002 (1) Invasion and Reduction
002 1. The Difference
005 2. Safety First
007 3. Use Backup
010 4. When Invading Looks Grim, Reduce
016 5. Reducing Large Areas
020 (2) Battle Strategies
022 1. Identifying Key Stones
025 2. Don't Separate Living Groups
026 3. Good Defense
028 4. Watch Your Connections Carefully
031 5. Don't Fear the Bogus Attack
033 6. Fight With Purpose
036 7. Play Aggressively Where You Are Thick
040 8. At Times, Exchange
042 (3) How to Attack
045 1. Take Away the Base
048 2. Make Profit While Attacking
051 3. Use the Knight's Move
052 4. Drive Towards Your Thickness
054 5. Protect Your Own Weaknesses
056 (4) How to Take Care of Your Stones
056 1. Make a Base
061 2. Make Eye Space
064 3. Tread Lightly in Your Opponent's Area
066 4. Take Advantage of Ko
068 5. Give Up Hopeless Stones

071 Part II: Life and Death
(5) Searching for Life
072 1. Eye Shapes
075 2. How to Live
077 3. The Tiger's Mouth
079 4. The Throw-In
080 5. Utilizing No-Parking Zones
083 6. Dual Life
085 7. Ko
088 8. Playing Under the Stones to Live
090 (6) Death by Design
090 1. How to Kill
093 2. The Pivot
095 3. The Alien Symbol
098 4. The Snapback
099 5. The Strange Property of the 2-1 Point
101 6. Playing Under the Stones to Kill
102 7. Dead L
106 (7) Capturing Races
106 1. Block Outside Liberties First
108 2. Counting Liberties
110 3. Eye vs. No Eye
113 3. 3-3, 4-5, 5-8, 6-12
116 4. Big Eye vs. Small Eye
118 5. Take Ko Last
120 6. Don't Start If You Can't Win
124 (8) Ko Fighting
124 1. Don't Be Afraid of Ko
128 2. Measuring Eternity
130 3. Picnic Ko
133 4. Multi-Step Ko
138 5. Double Ko
140 6. How to Use Ko Threats
146 (9) Test Yourself

168 Index