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LEMEDQAAOPEP
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Question and Answers on Practial Endgame Play

Eigenschaften

135 Seiten, kartoniert, Chess Enterprises, 1987

8,75 €
Inkl. 5% MwSt., zzgl. Versandkosten

GM Edmar Mednis, best-seelIing author on chess endgames, has collected an extensive set of practical endgame positions to use in illustrating the principles of handling such situations in actual play. Each type of position is thoroughly analyzed, with examples, and then in chapter summaries an extended set of Principles/Rules of Thumb For Practical Endgame Play are provided - a ready reference for quick review and a reminder of the critical points.

This is the type of book players need -- detailed analysis and instruction in practical methods of playing to win or draw - working from actual game positions that often defied the players' analysis during the progress of the game. Studying this book is a sure way of improving your endgame play -- and your tournament scores! At the same time, you will be thoroughly entertained.

The idea for a chess book usually comes from the author. He thinks of something that he feels is interesting or important and sets out to write a book about it. Since most chess authors are highly qualified in their profession, the eventual book most likely is a good one. Yet public response - in terms of sales - may well be disappointing. The reason is clear enough: no one asked the prospective reader/buyer whether the projected book would be of interest to her/him.

The genesis of this book is quite different because all the material for it comes from the chess public. For many years I have been writing "The Practical Endgame", a syndicated column on practical endgame play. This book is based on the endgames played by my readers, other endgames that were of interest to them, their questions and comments. I may think that I know what is good for my readers; the readers know what they are interested in. Since my readers are quite a representative section of the chess public, it is fair to assume that their interests and needs are symptomatic of the public at large. As a small token of my appreciation for their interest, I have compiled a list of contributors and this appears at the end of the book.

There are two ways the reader can use this book. She/he can work through it from beginning to end and thus learn much about many important aspects of practical endgame play. As a special feature for this reader/ student, I have summarized at the end of each chapter the major chess wisdom discussed in that chapter. I have called this part "Principles/Rules of Thumb for Practical Endgame Play." It is the kind of general information that is part of each master's endgame wisdom. This knowledge gives us a better base from which to make specific decisions during play. It is not a 100% foolproof "cookbook" type list of items which are always true and therefore can be employed blindly. Please do not make such use of them!

Because the book has a very detailed table of contents, the reader can readily look up a specific type of endgame that he needs information on. However, to make maximum use of the book, he should play over carefully the example that he is interested in. This way the understanding of that endgame will be increased. And understanding is the key to successful endgame play.

I hope that by now any analytical errors are at an absolute minimum. I would very much appreciate your calling them to my attention.

E. Mednis, New York 1986

Weitere Informationen
Gewicht 200 g
Hersteller Chess Enterprises
Breite 13,6 cm
Höhe 21,5 cm
Medium Buch
Erscheinungsjahr 1987
Autor Edmar Mednis
Sprache Englisch
ISBN-10 093146269X
Seiten 135
Einband kartoniert

003 Preface

008 Chapter 1: King & Pawn Endgames

008 Section 1: K & P Endgames

008 Subject #1: K + 2 P vs. K + P

009 Subject # 2: Multi-pawn endgames with a one pawn advantage

011 Subject #3: Tempo play with kings in positions where pawn moves are not possible

015 Subject #4: King vs. connected passed pawns

019 Section 2: Simplifying Into K & P Endgames

019 Subject #5: K + 2 P vs. K + P

021 Subject #6: Significance of an active king in zugzwang type positions

022 Subject #7: Distant opposition with blocked pawns

024 Subject #8: Pawn majorities on opposite flanks

026 Principles/Rules of Thumb for Practical Endgame Play

028 Chapter 2: Minor Piece Endgames

028 Section 1: Same Color Bishop Endgames

028 Subject #9: B + P vs. B

029 Section 2: Knight Endgames

029 Subject #10: N + P vs. N

032 Subject #11: Pawns on the same side, one king is contained

035 Subject #12: Pawns on both sides, material advantage, defender has no counterplay

037 Subject #13: Pawns on both sides, material advantage, defender has counterplay

039 Section 3: Bishop vs. Knight Endgames

039 Subject #14: Equal material, full play with pawns on both sides, equal chances

042 Subject #15: Equal material, pawns on both sides; bishop has good scope, yet the knight is superior

045 Subject #16: Equal material, pawns on both sides; early stage of a characteristic "bad bishop" endgame

045 Subject #17: "Bad" bishop vs. "good" knight

048 Subject #18: Both sides have passed pawns

049 Section 4: Endgames of Pawns vs. Piece

049 Subject #19: Pawn(s) vs. bishop - the king having the pawns is active

055 Subject #20: Pawn(s) vs. bishop -- both kings are active

056 Subject #21: Two pawns for the piece, several minor pieces on board

058 Section 5: Multi-Minor Piece Endgames

058 Subject #22: 2 B vs. 2 B, equal material

058 Subject #23: 2 B vs. 2 B, pawn advantage

060 Subject #24: 2 B vs. B + N equal material

063 Subject #25: 2 B + N vs. 2 B + H equal material

064 Section 6: B + Wrong RP Endgames

064 Subject #26: The basic position in B + wrong RP endgames

065 Subject #27: Looking for the opportunity to discover the drawing B + wrong RP endgame

066 Principles/Rules of Thumb for Practical Endgame Play

068 Chapter 3: Rook & Pawn Endgames

068 Section 1: Material Advantage

068 Subject #28: R + 2 P vs. R + P, pawns on same side

069 Subject #29: One pawn advantage, pawns on both sides

084 Subject #30: R + h- and f-pawns vs. R

087 Section 2: Positional Considerations

087 Subject #31: The importance of the active rook

089 Section 3: Double Rook Endgames

089 Subject #32: Exchanging one pair of rooks in going for the win

091 Subject #33: Exchanging one pair of rooks in going for the draw

093 Principles/Rules of Thumb for Practical Endgame Play

095 Chapter 4: Endgames With Opposite Color Bishops

095 Section 1: Pure Bishop Endgames

095 Subject #34: Material advantage, both sides have passed pawns

097 Subject #35: Material advantage, pawns on both sides, no pawn breakthrough possible

099 Subject #36: Material advantage, pawns on both sides, pawn breakthrough is possible

101 Subject #37: Material advantage, pawns on both sides, stronger side can create connected passed pawns

103 Section 2: R + B vs. R + B Endgames

103 Subject #38: Material advantage, the blockade can be broken

104 Subject #39: Material advantage, both rooks active

106 Principles/Rules of Thumb for Practical Endgame Play

107 Chapter 5: Endgames With Rooks & Minor Pieces

107 Section 1: Rook vs. Minor Piece

107 Subject #40: Rook vs. bishop, pawns on both sides

109 Subject #41: Rook vs. knight, pawns on one side only

110 Subject #42: Rook vs. bishop, pawns on one side only

113 Section 2: Rook(s) + Minor Piece vs. Rook(s) + Minor Piece

113 Subject #43: R + B vs. R + N, material equality, pawns on both sides

115 Subject #44: R + N vs. R + B, one pawn advantage

115 Subject #45: R + N vs. R + B, one pawn advantage, pawns on the same side

117 Subject #46: 2 R + N vs. 2 R + N, pawns on both sides

118 Subject #47: 2 R + B vs. 2 R + N, pawns on both sides

120 Section 3: Other Endgames With Rooks & Minor Pieces

120 Subject #48: R + B vs. R + B + two connected passed pawns

123 Subject #49: 2 R + N + B vs. 2 R + N + B, one pawn advantage

125 Principles/ Rules of Thumb for Practical Endgame Play

126 Chapter 6: Endgames With Queens

126 Subject #50: Q + P vs. Q

127 Subject #51: Q + P vs. R + P

128 Subject #52: Queen + pawns vs. 2 rooks + pawns

131 Subject #53: Q + N vs. Q + B, one pawn advantage, pawns on the same side

134 Principles/Rules of Thumb for Practical Endgame Play

135 List of Contributors