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The Complete Idiot's Guide to Chess

367 Seiten, kartoniert, Alpha, 2. Auflage 2004, Erstauflage 2002

22,50 €
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You're no idiot, of course. You're intrigued by the game of chess, and you'd like to learn how to play - or play better. But chess is a challenge even to the master, and for many of us the biggest challenge is learning.
The Complete Idiot's Guide® to Chess, Second Edition, will tell you everything you need to know to become a budding Kasparov. In this newly updated and revised Complete Idiot's Guide®, you get:
- A comprehensive explanation of all the rules, including all the basics of the board, pieces, and moves.
- Lots of diagrams on every page so you can easily follow the book's instruction.
- Famous openings and well-known tactics; sneak attacks and other tricky maneuvers.
- Hundreds of exercises -almost twice as many as in the first edition- to help you improve your game.
- Advice on how to play chess against your computer, or in clubs and tournaments via the Internet.

You're no idiot, of course. You're intrigued by the game of chess, and you'd like to learn how to play - or play better. But chess is a challenge even to the master, and for many of us the biggest challenge is learning.
The Complete Idiot's Guide® to Chess, Second Edition, will tell you everything you need to know to become a budding Kasparov. In this newly updated and revised Complete Idiot's Guide®, you get:
- A comprehensive explanation of all the rules, including all the basics of the board, pieces, and moves.
- Lots of diagrams on every page so you can easily follow the book's instruction.
- Famous openings and well-known tactics; sneak attacks and other tricky maneuvers.
- Hundreds of exercises -almost twice as many as in the first edition- to help you improve your game.
- Advice on how to play chess against your computer, or in clubs and tournaments via the Internet.
Weitere Informationen
EAN 0028641825
Gewicht 650 g
Hersteller Alpha
Breite 18,5 cm
Höhe 23 cm
Medium Buch
Erscheinungsjahr 2004
Autor Patrick Wolff
Sprache Englisch
Auflage 2
ISBN-10 0028641825
Jahr der Erstauflage 2002
Seiten 367
Einband kartoniert
001 Part 1: Let's Play Chess
003 1 Why Play Chess?
The history of chess and its popularity today.
011 2 Drawing the Battle Lines
An introduction to the board, pieces, and rules of chess; plus how to read and write chess moves.
031 3 Rules of Engagement
The rest of the rules, so you can start playing chess.
049 4 How to Win with Just One Piece
Checkmating the lone king with just the queen or rook.
065 Part 2: Tactics
067 5 It's a Material World
Making sure your army is bigger than your opponent's.
087 6 Tricks of the Tactical Trade
The most important tactics for capturing your opponent's pieces.
111 7 Dirtier Tricks
Some more important tactics for capturing your opponent's pieces.
127 8 Hunting Down the King
Using tactics and material to attack your opponent's king.
143 Part 3: Strategy
145 9 In the Beginning
How to play the opening phase of a chess game.
161 10 Making the Most of Your Pieces
Strategies for maximizing the power of your pieces.
179 11 Pawnshop
Special strategies for using the pawns.
199 12 The Final Frontier
How to control more of the board than your opponent, and what to do if you control less of it.
215 13 Weak Squares
Recognizing when certain squares are more important than others, and how to use them to your advantage.
229 14 All Good Things Must Come to an End
How to play the endgame phase of a chess game.
249 Part 4: Beyond the Basics
251 15 Training Camp
Tips for continuing your chess study beyond this book.
261 16 Hall of Fame
The chess superstars: The World Champions throughout history and today.
283 17 Getting Competitive
Everything you need to know to find new opponents, and to play in chess clubs and tournaments.
293 18 Chess in Cyberspace
Everything you need to know to find chess on the Internet or to find the right computer chess product for you.
305 19 How Computers Play Chess
An explanation of the "thinking process" of the machine.
321 20 How to Beat the !?%@&?>!# Computer
Tips for using the different ways that humans and computers play chess to your advantage.

Appendixes
331 A Your Chess Rolodex
335 B Other Chess Notations
337 C Answers to Exercises
357 D Glossary
361 Index