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LXSOLGM

What it takes to become a Grandmaster

Eigenschaften

320 Seiten, kartoniert, Batsford Chess, 1. Auflage 2016

19,95 €
Inkl. 5% MwSt., zzgl. Versandkosten

Becoming a Grandmaster is the ultimate aim for serious chess players, but whatever your chess abilities, this book will take you to the next level. Packed with tips, tricks and practical exercises aimed at players of all skill levels who aspire to greatness.

Even an average chess player can find the same moves as a Grandmaster as much as 75 percent of the time. The difference is that only the Grandmaster can find the other 25 percent. This book identifies the kinds of moves and techniques that account for that 25 percent. Among the topics covered in the book are: Mysterious rook pawn moves, Tacking, Piece Nullification, “King Feeling,” and how to play for a win without risk.

Written by one of our biggest-selling and best-loved chess authors, in his trademark chatty, accessible but always informative style, this book is filled with practical exercises and test games that will reveal the secrets of how to join chess’s elite ranks.

Weitere Informationen
Gewicht 430 g
Hersteller Batsford Chess
Breite 15,5 cm
Höhe 23,5 cm
Medium Buch
Erscheinungsjahr 2016
Autor Andrew Soltis
Sprache Englisch
Auflage 1
ISBN-13 9781849943390
Seiten 320
Einband kartoniert
Diagramme 230

005 Introduction

012 Chapter One

012 Uber-Luft

018 Bad Pawns Support Good Centers

023 Risk Management

029 Mystery Moves: Rooks

034 I Pass

039 Hidden Third Move

043 Blunder Zone

048 BOCs to Win

055 Preserving Tension

061 GMs Smell Zugzwang

066 Quiz

074 Chapter Two

074 Endgame Anchors

077 Hierarchy of Advantages

084 Piece Nullification

089 Mystery Moves: Rook Pawns

096 Save the Redwoods

102 GMs Shorten Games

107 Unequal "Equal" Positions

112 Overprotect

116 Delayed Castling

119 Trending

126 Quiz

135 Chapter Three

135 GMs Doubt Their Computers

143 Petrosian's Law

147 Right Rook

152 Space Counts

157 Freezing the Centre

161 Mystery Moves: Endgame RP Push

165 Timing

170 "... but the Knight is More Clever"

175 Multi-Goal Endgames

180 Phase II

185 Quiz

192 Chapter Four

192 Good-Bad Bishops

200 Tacking

205 Impossible Moves

212 Outcast Outposts

217 Mystery Moves: Queen

222 Permanent Pursuit

225 Lasker Rooks

229 Pre-Endgame

234 Backward Ho

238 Quiz

244 Chapter Five

244 Wing Chain

250 Drawability

255 Limits to Calculation

259 Fischer Was Right

264 It Takes a Lot to Lose

267 Yes, Endgame Sacrifices

271 King Feeling

277 Bad Bishops Build Blockades

280 The Inexpensive Exchange Sacrifice

284 Enough Good Moves Are Good Enough

288 Quiz

294 Quiz Answers