Graded Go Problems for Dan Players, Vol. 4
242 Seiten, kartoniert, Kiseido, 1. Auflage 2010
The single most important task for players who wish to reach the higher dan levels ii to develop their ability to read out positions deeply and accurately. The quickest and most efficient way to do this is to solve life-and-death problems. Even though such problems are situated mainly in the corners, the practice obtained working on them will be extremely helpful when you have to read out complicated variations in your games that might take place anywhere on the board.
In a life-and-death problem, there are usually many candidate moves to choose from.
For each of these moves you must consider all of your opponent's responses, and to each of these responses you have to find a counter. and so on. until you arrive at the solution. This entails a lot of mental dexterity that can be developed only by constant practice. and the most efficient way of developing this dexterity is to solve a large number of problems starting out with easy ones and gradually progressing to more difficult ones.
Volume One of this series started out with problems for kyu players. The problems gradually became more demanding of the reader's analytical ability and ended up with problems atthe 3-dan level. This volume starts with4-dan problems and, in the final part. the reader is challenging problems at the 7-dan level.
Honing your skills on these high-level problems is bound to dramatically improve your reading ability.
Richard BozuIich November 2010
iv Editor's Preface
v Glossary of Go Terms Used in this Book
001 300 Life-and-Death Problems
002 Book One: 4-dan to 6-dan Problems.
003 Part One: Black to Kill Problems I to 80
065 Part Two: Black to Live Problems 81 to 150
119 Book Two: 5-dan to 7-dan Problems
119 Part One: Black to Kill
Problems lSI to 230
183 Part Two: Black to Live.
Problems 231 to 300